Fantasy Cricket / Glossary

Fantasy cricket glossary

By the Runtiva team ยท Last updated July 9, 2026

Every fantasy cricket and cricket DFS term you'll meet, in plain English โ€” from the game itself to the contest formats. New to cricket entirely? Start with cricket explained for baseball fans.

Cricket basics

Over
A set of six legal deliveries bowled from one end. A T20 innings is 20 overs; a One-Day innings is 50.
Innings
A team's turn to bat. A side bats until 10 of its 11 players are out or its overs run out.
Wicket
Two meanings: the set of three stumps the bowler aims at, and a dismissal โ€” when a batter is out. 'Taking a wicket' is a bowler getting a batter out.
Powerplay
Early overs with fielding restrictions, so batters attack. In T20 it's the first six overs โ€” a high-scoring window that matters for fantasy.
Toss
The pre-match coin toss; the winning captain chooses to bat or bowl first. Confirmed teams and the toss are your last cue before lineups lock.
All-rounder
A player who both bats and bowls. In fantasy they can score two ways from one roster spot โ€” the budget cheat code.
Boundary
The rope at the edge of the field. A ball reaching it scores 4 (along the ground) or 6 (cleared on the full).

Batting

Four
Four runs, scored when the ball reaches the boundary along the ground.
Six
Six runs, scored when the ball clears the boundary on the full โ€” cricket's home run.
Half-century / century
50 runs (half-century) or 100 runs (century) by a single batter โ€” milestones that earn big fantasy bonuses.
Duck
Out without scoring a run. Out on the very first ball you face is a 'golden duck'.
Strike rate
Runs scored per 100 balls faced โ€” a measure of how fast a batter scores. Rewarded in fantasy in short formats.
Not out
A batter still in at the end of the innings, never dismissed.

Bowling & fielding

Bowler
The equivalent of a pitcher โ€” delivers the ball with a straight arm, and it's allowed to bounce before reaching the batter.
Maiden over
An over in which the bowler concedes no runs. Worth fantasy bonus points.
Dot ball
A delivery off which no run is scored. Strings of dot balls build pressure โ€” and, in some scoring, fantasy points.
Economy rate
Runs a bowler concedes per over. A low economy earns fantasy bonuses; a high one can cost points.
Wicketkeeper
The catcher of cricket โ€” the only fielder with gloves, standing behind the stumps to take catches and effect stumpings.
Run-out
A dismissal where fielders break the stumps while a batter is short of the crease mid-run. Earns the fielder(s) fantasy points.
Maiden / hat-trick
A hat-trick is three wickets on three consecutive deliveries by one bowler โ€” rare, and a big fantasy haul.

Formats

T20
Twenty overs a side, about three hours. The fast, high-scoring format US daily fantasy is built around (MLC, IPL).
T10
Ten overs a side โ€” an even shorter, all-out-attack format.
ODI (One-Day)
Fifty overs a side, played over a single day; more strategic pacing.
Test
The five-day format. Prestigious, but not where daily fantasy lives.
The Hundred
A 100-ball-per-side format (England), played in summer โ€” bridges the gap between MLC and other leagues.

Fantasy & DFS terms

DFS
Daily fantasy sports โ€” drafting a new lineup for a single match or day and settling it that day, for real money on a US-regulated platform.
Credit budget
The cap you build your squad under in cricket fantasy. Each player has a credit value; premiums cost more, so you can't pick everyone.
Salary cap
The dollar-based version of the same idea used for US team sports (NFL, MLB). Cricket on Runtiva uses credits, not a salary cap.
Captain (C) & vice-captain (VC)
Your two boosted picks: the captain scores 2ร— points and the vice-captain 1.5ร—. These choices swing most contests.
Slate
The set of matches a contest draws from โ€” usually a single cricket match.
Lock
When your lineup freezes and can't be edited. In cricket, that's the first ball of the match.
GPP
Guaranteed Prize Pool โ€” a large tournament with a fixed prize pool and top-heavy payouts.
Head-to-head (H2H)
A contest between just two entrants โ€” your lineup against one opponent's.
50/50 & double-up
Contests where roughly the top half of entrants win, doubling their entry โ€” lower variance than a GPP.
Ownership
The share of entrants who picked a given player. Low-ownership picks that score big are how you win large tournaments.
18+ only (19+/21+ where required). Runtiva offers peer-to-peer, skill-based fantasy contests; availability varies by state and is confirmed by geolocation and identity verification at signup. Scoring specifics are published in the app. This page is general information, not legal advice. If you or someone you know has a gambling problem, call 1-800-GAMBLER.

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