Fantasy cricket glossary
Every fantasy cricket and cricket DFS term you'll meet, in plain English โ from the game itself to the contest formats. New to cricket entirely? Start with cricket explained for baseball fans.
Cricket basics
- Over
- A set of six legal deliveries bowled from one end. A T20 innings is 20 overs; a One-Day innings is 50.
- Innings
- A team's turn to bat. A side bats until 10 of its 11 players are out or its overs run out.
- Wicket
- Two meanings: the set of three stumps the bowler aims at, and a dismissal โ when a batter is out. 'Taking a wicket' is a bowler getting a batter out.
- Powerplay
- Early overs with fielding restrictions, so batters attack. In T20 it's the first six overs โ a high-scoring window that matters for fantasy.
- Toss
- The pre-match coin toss; the winning captain chooses to bat or bowl first. Confirmed teams and the toss are your last cue before lineups lock.
- All-rounder
- A player who both bats and bowls. In fantasy they can score two ways from one roster spot โ the budget cheat code.
- Boundary
- The rope at the edge of the field. A ball reaching it scores 4 (along the ground) or 6 (cleared on the full).
Batting
- Four
- Four runs, scored when the ball reaches the boundary along the ground.
- Six
- Six runs, scored when the ball clears the boundary on the full โ cricket's home run.
- Half-century / century
- 50 runs (half-century) or 100 runs (century) by a single batter โ milestones that earn big fantasy bonuses.
- Duck
- Out without scoring a run. Out on the very first ball you face is a 'golden duck'.
- Strike rate
- Runs scored per 100 balls faced โ a measure of how fast a batter scores. Rewarded in fantasy in short formats.
- Not out
- A batter still in at the end of the innings, never dismissed.
Bowling & fielding
- Bowler
- The equivalent of a pitcher โ delivers the ball with a straight arm, and it's allowed to bounce before reaching the batter.
- Maiden over
- An over in which the bowler concedes no runs. Worth fantasy bonus points.
- Dot ball
- A delivery off which no run is scored. Strings of dot balls build pressure โ and, in some scoring, fantasy points.
- Economy rate
- Runs a bowler concedes per over. A low economy earns fantasy bonuses; a high one can cost points.
- Wicketkeeper
- The catcher of cricket โ the only fielder with gloves, standing behind the stumps to take catches and effect stumpings.
- Run-out
- A dismissal where fielders break the stumps while a batter is short of the crease mid-run. Earns the fielder(s) fantasy points.
- Maiden / hat-trick
- A hat-trick is three wickets on three consecutive deliveries by one bowler โ rare, and a big fantasy haul.
Formats
- T20
- Twenty overs a side, about three hours. The fast, high-scoring format US daily fantasy is built around (MLC, IPL).
- T10
- Ten overs a side โ an even shorter, all-out-attack format.
- ODI (One-Day)
- Fifty overs a side, played over a single day; more strategic pacing.
- Test
- The five-day format. Prestigious, but not where daily fantasy lives.
- The Hundred
- A 100-ball-per-side format (England), played in summer โ bridges the gap between MLC and other leagues.
Fantasy & DFS terms
- DFS
- Daily fantasy sports โ drafting a new lineup for a single match or day and settling it that day, for real money on a US-regulated platform.
- Credit budget
- The cap you build your squad under in cricket fantasy. Each player has a credit value; premiums cost more, so you can't pick everyone.
- Salary cap
- The dollar-based version of the same idea used for US team sports (NFL, MLB). Cricket on Runtiva uses credits, not a salary cap.
- Captain (C) & vice-captain (VC)
- Your two boosted picks: the captain scores 2ร points and the vice-captain 1.5ร. These choices swing most contests.
- Slate
- The set of matches a contest draws from โ usually a single cricket match.
- Lock
- When your lineup freezes and can't be edited. In cricket, that's the first ball of the match.
- GPP
- Guaranteed Prize Pool โ a large tournament with a fixed prize pool and top-heavy payouts.
- Head-to-head (H2H)
- A contest between just two entrants โ your lineup against one opponent's.
- 50/50 & double-up
- Contests where roughly the top half of entrants win, doubling their entry โ lower variance than a GPP.
- Ownership
- The share of entrants who picked a given player. Low-ownership picks that score big are how you win large tournaments.